Now on GitHub!
This project is now being tracked on GitHub: https://github.com/quotepilgrim/dreamscapes. All updates will happen there first but it won't be packaged in .zip or .ipk3 formats, so anyone who wants -- for some reason -- to play the latest, possibly broken version, will have to package it themselves. It is not hard to do, just put all of the contents of the dreamscapes folder into a zip file (not the folder itself, only what's inside it), rename it to 'dreamscapes.ipk3' and replace the file with the same name in the game's folder.
Changes since last version:
- Shard graphics updated;
- Some dark areas were made brighter.
Not a lot of significant changes were made, but recreating the graphics for all 14 shards did take a while, even though half of them can't even be found in a normal playthrough yet. The current graphics aren't necessarily final yet but I don't intend on making any big changes to them, only some polishing.
A common complaint I received from playtesters was that some of the areas are way too dark, so I bumped up the lighting in some of them a little bit. Most areas that had a brightness below 80 will now have a brightness of 96 at the lowest. If the game is still to dark, the gamma can be increased a little bit for better visibility. Bear in mind the intended effect of the dark areas is to make it very difficult, nearly impossible to see clearly; so please don't increase the gamma too much, which will make the brighter areas blown out. Another important note is that a few places are pitch black on purpose, and increasing the gamma will not improve visibility in those places whatsoever.
Files
Get Maddy Dreamscapes
Maddy Dreamscapes
Somnia Vecordia
Status | Prototype |
Author | QuotePilgrim |
More posts
- v11164 days ago
- v10864 days ago
- v10471 days ago
- Paintings!78 days ago
- You can die now.Jun 10, 2024
- Linux gone (for now?)Jun 05, 2024
- Another minor update.Jun 01, 2024
- A (Very) Minor UpdateMay 21, 2024
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