Now on GitHub!


This project is now being tracked on GitHub: https://github.com/quotepilgrim/dreamscapes. All updates will happen there first but it won't be packaged in .zip or .ipk3 formats, so anyone who wants -- for some reason -- to play the latest, possibly broken version, will have to package it themselves. It is not hard to do, just put all of the contents of the dreamscapes folder into a zip file (not the folder itself, only what's inside it), rename it to 'dreamscapes.ipk3' and replace the file with the same name in the game's folder.

Changes since last version:

  • Shard graphics updated;
  • Some dark areas were made brighter.

Not a lot of significant changes were made, but recreating the graphics for all 14 shards did take a while, even though half of them can't even be found in a normal playthrough yet. The current graphics aren't necessarily final yet but I don't intend on making any big changes to them, only some polishing.

A common complaint I received from playtesters was that some of the areas are way too dark, so I bumped up the lighting in some of them a little bit. Most areas that had a brightness below 80 will now have a brightness of 96 at the lowest. If the game is still to dark, the gamma can be increased a little bit for better visibility. Bear in mind the intended effect of the dark areas is to make it very difficult, nearly impossible to see clearly; so please don't increase the gamma too much, which will make the brighter areas blown out. Another important note is that a few places are pitch black on purpose, and increasing the gamma will not improve visibility in those places whatsoever.

Files

dreamscapes-win.zip 21 MB
15 days ago
dreamscapes.ipk3 8.4 MB
15 days ago

Get Maddy Dreamscapes

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